Giantslayers

Episode 36: The Inner Valley

After defeating the vampire, the party climbed back down and spent the night in the Fire Giant Chapel. The next morning, Gydion’s player rolled an exceptional Spellcraft roll, determining that the broken, porcelain doll they’d recovered in the tomb of Nargrym Steelhand was a soul-bound doll. Draken Mended the doll and it sprang to life! The kewpie-doll told them his name was Nickelbee, and that he used to serve Nargrym himself. Expressing wonder at Draken’s steelhand and magic hammer, the doll declared Draken as Nargrym’s rightful heir.

Soon after this happened, Turin Teleported in, and took the dragonbone cage, together with some of the party’s extraneous treasure, and two party members, to the GiantKing’s Tomb just north of Shinnerman’s Fortune—where the dwarves had set up their encampment. The rest of the party camped overnight in the Chapel; the next morning, Turin re-appeared and Teleported them to the Tomb. (All save Gydion, who flew back since he couldn’t be included in either of Turin’s Teleports).

The party spent a week in the GiantKing’s Tomb, where they rested and paid Turin to produce various magic items for them in the dwarven encampment. Turin’s ranger sister Silaqui questioned King Knut about the dwarves’ plans, and asked him for help. He told her that she and her friends needed to act as spies for the dwarves; because, although they had some “eyes” in the outer reaches of Minderhal’s Valley, he didn’t know what lay in the heart of the valley, where the giants were assembling. He also mentioned that there were rumors of an “Anvil of Minderhal” somewhere in the valley, which could forge magic items; transmute one metal into another; and even magically resize giant-sized weapons into normal-sized weapons! The party was dubious but agreed to return to to investigate.

Upon returning to Minderhal’s Valley, Gydion took to the sky as an Air Elemental and flew reconnaissance while the others walked below. Following the foot-traffic led the adventurers to the southeast. After an uneventful night where the canyon walls opened up into a more shallow valley, the party continued on. After a few hours, the Druid returned to inform them that up ahead, the canyon housed a giant-sized cathedral built into the wall of a steep mountain, surrounded by hordes of giants of many species. A massive, poorly built gate lay between them and the cathedral. Seeing that they couldn’t hope to overcome all of those assembled giants, the party camped overnight in the storm. It started to rain. Under the cover of rain and wind and darkness, the Druid Wildshaped into an Air Elemental and made multiple trips to the Cathedral (which they now knew was called “Minderhal’s Cathedral” thanks to runes on its outer walls), searching for an entrance. He noticed that while some groups of giants entered freely, there wasn’t that much traffic into and out of the place. He also flew high above the Cathedral and (in a canyon behind the mountain) witnessed a dead giant, face-down in a mountain brook, being eaten by a herd of winged deer.

After much discussion which lasted late into the evening, the Giantslayers asked Dravis inquire with his magic sword (Dragonfang) how to get into the Cathedral. It instructed him thusly: “The entrance to the Cathedral lies under Lake Minderhal”. Having seen no lake in their travels—and curious to investigate the dead giant and the creatures feeding on it—the party decided to backtrack and travel to the canyon behind the Cathedral.

Next: Under Lake Minderhal

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Episode 35: Varvatos, Villains, Vrocks and Vampires
…this episode has been brought to you by the letter “V”

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When the party woke the next morning the rain ended and the fog parted. Dravis thought he heard a distant call from atop the canyon. The mysterious Druid Gydion felt a lure as well. Curious, the two investigated, and found an overgrown path winding up the western canyon wall. Meanwhile, as Draken and Silaqui broke camp, Turin and Asa appeared in the Chapel—they’d teleported in! Happy greetings were exchanged, but afterwards, Turin turned serious. The elf wizard explained that he had been researching an ancient artifact on behalf of Tyari Varvatos. He pointed to the direction it was located in: strangely enough, he pointed to te top of the western wall of the canyon. He told the group that they’d need Asa’s help, and some potions he’d brewed for them. Dravis asked if he could take some things with him, for example, the geodes they’d claimed from the Chapel’s hidden chamber (and other cumbersome things). Turin nodded. Then, grabbing the giant Bag of Holding and other treasures—and placing his gift of potions on the ground—the wizard wished them all good luck, and teleported away!

The group climbed the western wall for hours before finally reaching the top. There, a rough-hewn, ancient path was cut into the lichen-encrusted stone. The Giantslayers followed it as it widened, ending in a dark, dusty passage that headed west. It was blocked by large, iron bars set into the stone. Gydion sent a prayer skyward, breathed a Soften Earth & Stone spell into the stone, allowing Draken to easily remove a few bars with his great strength.

After a brief discussion, the group decided to let the fighter-rogue Dravis stealthily take the lead (buffed by a potion of Darkvision that Turin had brewed), followed by Draken and Asa, and then the others. Dravis soon found himself in a large room with two exits, one to the south and one to the west. He heard movement coming from the southern exit, and heard a whoosh of air from the western exit. But his attention was immediately drawn to the north side of the room, where he heard the call from earlier, but louder: “Come here! Set me free!” Upon further investigation, he found a dragon-bone cage upon the floor, with three pieces of smoldering coal inside. Wedged into one of the bones was a short sword, and the voice seemed to be emanating from it—but only in Dravis’ mind; his ears registered nothing. Drawn to the magic weapon, Dravis picked it up. It then telepathized to Dravis: “I am Dragonfang. You belong to me now. I can teach you a magic ritual which will allow you to shrink this cage to fit into your knapsack. Beware the lumps of coal—they are nascent demons!”

He wrested control from the sword and, snapping out of his telepathic trance, woke to see Draken and Silaqui heading into the south exit, and Gydion, Kingsley and Asa standing next to him (and the cage). Dravis relayed what the sword had told him, which spurred Asa into action: “Paladins and demons are a thing. Let me handle these lumps of coal!!” Dravis nodded and went to investigate the western exit. Gydion was loathe to leave Asa alone with the incubating demons, but he sent Kingsley away to assist Draken and Silaqui.

Draken, Silaqui and Kingsley soon found themselves in a large stone chamber, in the middle of which was a pitch-black sphere of Darkness. All of a sudden, Silaqui was nailed with a Lightning Bolt, followed by a Magic Missile assault on Kingsley. A Fireball exploded as well. The spells were emanating from the black sphere! A familiar laugh split the air, and the three adventurers knew they were facing their recurring wizard nemesis! Silaqui downed a Turin-brewed potion of Spider Climb and climbed the wall; she then loosed some Human-Bane arrows into the sphere. One of them hit, doing double damage! Then, Draken downed a Turin-brewed potion of Mirror Image as Kingsley warily circled the dark sphere.

Meanwhile, Asa buffed himself, opened the cage, and struck one of the lumps of coal with his magic short bastard sword, Scorch. The lump exploded in a concussive blast, and when the smoke cleared, a Vrock stood in its place. If the little halfling was afraid of the hulking demon, he only showed it for a brief moment before charging in to attack. He was a paladin of Iomedae, after all, and seeing a demon take form before his eyes awoke a fierce determination in him. “Back to the Abyss with you!” he cried, letting loose with a Smite Evil (enhanced by Eagles Spendor and Divine Bond flaming sword). Gydion backed him up with his +2 Flaming scimitar. After a few rounds, the evil creature was laid low by the paladin(despite the demon’s immunity to fire), who shouted “Get the Vrock outta here!” The Druid and the paladin then slammed the cage shut.

By that time, Draken and Kingsley had bravely entered the sphere of Darkness and were confronted by the scarred face of the laughing wizard they’d faced so many times before! Between the evil wizard and the heroes, however, were six hideous, deliquescing zombies! Calling upon his cleric training, the dwarf let loose a Channel Energy, destroying five of them. Kingsley ripped apart the remaining one.

After regrouping, the party decided to explore the western exit. They found a long, stone passage with multiple sepulchers cut out, to the left and to the right. Suddenly, a vampire appeared behind them, cutting off their escape! Asa and Silaqui, being the closest to it, pressed the attack. The others, meanwhile, had troubles of their own: the vampire had summoned a Swarm of rats, which was closing in from the far end of the passage. Dravis ducked into a sepulcher, avoiding some of the damage; Draken sang an incantation of Sanctuary, causing the rats to go around him; and Gydion stepped into a sepulcher, downed a potion of Fire Breath, and waited.

The next round, the vampire clawed Asa, depleting two levels from him! The paladin staggered to his knees as Silaqui and Draken double-teamed the undead abomination. Finally, the vampire cried out and disappeared in a pink mist, dropped what turned out to be a Bag of Holding. At the same time, the rat swarm was turned to ash by Gydion, who deftly breathed fire upon them from his sepulcher.

Inspection of the Bag of Holding turned up various powerful magical items (see below). Dravis discovered a Secret Door which led to a chamber containing a handsome treasure, a box full of dirt, and a ladder leading up. Assuming the box was the vampire’s coffin, the fighter-rogue defiled and dispersed the dirt before ascending the ladder, his comrades close behind him.

Treasure_: Staff of Healing, Ring of Protection +2, Robe of the Druid, +4 Headband of Charisma

Next: The Forbidden Valley

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Episode 34: Thieves vs. Leaves in the Temple
A close call for Dravis Montbreeze!

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Draken, who could see just fine in the nearly-dark temple, entered first, with the others close behind. Rain began to fall through the collapsed ceiling, turning the air sticky, and making walking difficult; the wet vegetation that covered everything slowed their movement by half (Gydion and Silaqui, however, were unaffected, due to their Woodland Stride ability).

Piles of shingles littered the floor. They passed rows of moss-covered, giant-sized pews, and saw two sets of stairways along the western wall. One led up to an empty platform, and the other led to a weathered statue of a stern-looking fire giant. A closed door was set into the eastern wall at the bottom of a wide set of stairs leading to a dais with a large, round brazier and an altar. Dravis and Silaqui stealthily climbed the stairs to reconnoitter and found decaying bones poking up through the thick layer of moss surrounding the altar. Nothing else seemed amiss, however, so they called out to Gydion and Draken, who soon joined them.

Gydion cast Detect Magic and learned that the large (10-foot high) brazier was surronded by an aura of evocation magic. Draken walked to the door in the eastern wall and put his ear against it. Silaqui climbed back down the stairs and perched herself atop one of the pews, commanding a clear view of the entire temple. Dravis, meanwhile, snuck around the back of the altar, laying down shingles to walk on so as not to disturb the bones.

Just then, the vines behind the altar became animated, and giant-sized leaves sprang out of nowhere, closing around Dravis, who cried out in alarm. The others turned and saw him struggling within a Giant Flytrap, which had lifted him into the air. Before Gydion, Draken and Silaqui could react, however, each was attacked by a large, writhing heap of vegetation—Shambling Mounds! Against the verdant, lush background vegetation, the temple’s vegetable guardians had easily surprised them.

Gydion found himself grappled by his leafy opponent, and spent the next couple of rounds struggling to free himself, assisted by his fierce lion companion, Kingsley. Eventually freeing himself, he rained a Flame Strike upon the Shambling Mound that had attacked him. Next, the Druid pulled out his +2 Flaming magic scimitar, and sliced some of its branches off. Much to his frustration, however, he discovered that fire has little effect on Shambling Mounds, because of their DR 10 against fire. Kingsley had more success defending against it with tooth and claw, and eventually turning the monster into a lifeless haystack.

Trapped as he was in the corner by the eastern doorway, Draken was repeatedly grappled by his Shambling Mound, but escaped each time thanks to his Freedom of Movement cleric domain ability. The dwarf spent the next few rounds slamming his Shambling Mound adversary with Agrimmosh until it finally collapsed into a motionless heap.

Silaqui, atop one of the 10-foot giant, stone pews, was slammed by a tendril from a Shambling Mound on the floor; jumping out of the way, the elf narrowly escaped being grappled. Leaping off the pew, she cast Entangle at her opponent, but it was undeterred. Desperate to escape its reaach, she next imbibed a Gaseous Form, and spent the next few rounds moving away from it, and her Entangle spell. Gydion attempted to help her with a Call Lightning spell, but stopped after realizing the lightning was making the monster grow stronger.

Meanwhile, behind the altar, Dravis was struggling to stay conscious. Dravis’ player had already used a “zombie” token to escape one of the Flytrap’s leaves, only to be be engulfed by another, and was now unable to move or even breathe. And, on top of that, the plant was slowly digesting him! So Gydion’s player decided to spend one of his “zombie” tokens and then—moved to action by Druidic intuition—Gydion cast Cure Serious Wounds on the fighter-rogue through the trap, healing him and rousing him to consciousness. Then, Gydion’s player used a second “zombie” to allow Kingsley to dramatically grab the trap’s long petiole in his strong jaws and shake Dravis free. At the same time, Draken bludgeoned the Flytrap with his magic hammer while Silaqui fired arrows at it from the pews [unfortunately, because she was out of range, her arrows didn’t do as much damage as usual]. Not far away, the Shambling Mound that had attacked Silaqui was deliquescing into a puddle, for some unexplained reason.

The next round, the giant Flytrap exacted revenge upon the lion, using another of its many traps to tear into his flesh, followed by a grapple. Already severely wounded by his encounter with the Shambling Mounds, Kingsley fell unconsious. Luckily for him, however, he was too big to be engulfed in the trap, so he didn’t suffer the same damage that Dravis did. In the following rounds, the Flytrap attacked both Draken and Dravis with its snapping traps, but in the end, the heroes prevailed. Over and over, Agrimmosh smashed into the monster’s trunk, while Silaqui splintered it with arrows. Gydion finally finished off the Flytrap with a strike from Call Lightning, reducing it to pink dust.

Healing was doled out, and the Giantslayers finished exploring the temple. Gydion found a Sapling Rod mixed among the bones around the altar. Dravis discovered a secret door in the north wall. Meanwhile, the door on the eastern wall led into a dark, flooded, moldy chamber. Steering clear of the wet, mucky floor, Silaqui climbed the walls via a potion of Spider Climb and discovered a pile of six spherical, 2-foot wide/1000 lb stones in the corner. Draken then entered the room and found a giant-sized Bag of Holding locked inside a stone coffer that was sunken into the muck in the middle of the room. Buffed with a Bull’s Strength from Gydion, Draken (assisted by Dravis) rolled one of the stones out of the room and split it open. Hidden inside was a mass of small, radiant, orange crystals, which Silaqui ascertained were glowing with the magic of a Delayed Fireball spell! Dravis yelled for everyone to scatter, and after 5 rounds, the crystals ignited a 20-foot-radius fireball, flooding the temple with light and heat! Luckily, by that point, the party had hidden themselves safely behind the stone pews.

After multiple attempts, Dravis finally managed to open the secret door, revealing a narrow passage. At the far end of the passage lay three large (c. 2 feet in diameter and 750 lbs), spherical stones with a rough-textured black surface on the floor. The party scooped two of these into their giant-sized Bag of Holding, together with two of the Delayed Blast Fireball stones. It was decided that Draken, who possessed the highest Strength score, would carry the Bag.

It was getting late, and progressively wetter, so Gydion erected Warped Wood Manor upon the dais, where the party enjoyed a well-deserved, peaceful night’s rest.

Next: Into the Heart of Minderhal’s Valley

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Episode 33: The Trail of Tears
Shinnerman's misfortune

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The party set up their tents but Silaqui was restless. After the sun set, she decided to follow the giant and human tracks eastwards under cover of darkness. She drank a potion of Mage Armor , then cast Pass Without Trace on herself, and headed out, following the footsteps along a winding tributary, while Dravis began first watch. (With only three party members left at camp, their watches were slightly longer—two hours and forty minutes, as opposed to only two hours).

After two hours of hiking, the elven ranger reached the eastern edge of the bottomland. The tracks continued to follow the tributary eastward into one of the narrow canyons that Gydion had spotted on his last reconnaissance. She drank a potion of Darkvision before entering the canyon, creeping stealthily along, close to the rocky ledge on her right.

Another hour passed. As she crept along, she heard pebbles falling around her. She looked up to see nocturnal kangaroo rats scavenging along the cliffs. The dry canyon was alive at night with animals unnoticed during the day. Just then, a great roar broke the silence—sending the rats scurrying—and a fiery explosion high above her lit up the night. Silaqui drank a potion of Spider Climb and clambered up the rocks to investigate. She clambered up, and then sideways, and then up again, trying to track the source of the commotion. After a few minutes of this, she finally rounded a corner and saw a reptilian-like shape launch itself from the lip of the canyon above, and fly eastwards. Frightened and alone, she climbed down and headed back to camp to report what she’d seen.

Meanwhile, Dravis had gone to sleep and Draken was keeping watch. Suddenly, a pair of barghests lept out of nowhere, biting him through his armor. Flat-footed and off-center, the dwarf raised the alarm, yelling out and waking his friends. Regaining his balance, Draken cleaved through them, seriously wounding one. The barghests attacked again, but missed. Draken cleaved a second time, dropping one of the creatures; the other one disappeared into thin air.

The rest of the party grabbed their weapons and rushed out of their tents and saw Draken standing over the dead barghest. “There were two of them!” he told them, “One of them became invisible, or teleported”. Looking around, Gydion spotted the second creature above them, on top of one of the large boulders that sheltered their campsite. The barghest stood very still and focused its Crushing Despair spell-like ability on Draken, sapping his faith and causing him to lose 2 points on all his rolls. The rest of the party attacked with missile weapons, doing little damage, easily absorbed by the creature’s damage resistance (5 DR/magic).

The next round, the creature growled and sprang ferociously at Draken, intent on avenging its mate death. Unfortunately for the barghest, Gydion’s lion companion, Kingsley had held his action, and as soon as the beast landed, the lion mauled it, killing it with one bite. The party disposed of the bloodied barghest bodies in the river, and Draken continued his watch. Gydion took the final watch, which was uninterrupted save for Silaqui’s return. Although the group had decided against lighting a fire, thinking it would compromise their safety, the ranger didn’t need smoke to find her way back; she easily followed the tributary, and her own footprints, back to camp. She was able to catch a few hours of sleep before dawn. When the sun rose, she told everyone what she’d found over breakfast. “It was much bigger than a rift drake!” she insisted, when the others expressed doubt over her assertion she’d seen a bona fide fire-breathing dragon. Gydion then meditated to regain his spells while the rest of the group broke camp.

The group retraced Silaqui’s steps, and after two and a half hours, found a smouldering campfire. The giant footprints continued east, but the human footprints ended abruptly at the site. Closer inspection of the ashes turned up human bones. “Well, maybe they ate one of them, but perhaps the dragon you saw flew off with the other prisoners?” said Dravis to Silaqui, hopefully. The elf, who was tired from her all-night adventure and was relying on her Endurance feat to stay awake, looked grim. Alas, whatever their fate, things didn’t look good for Tarram Shinnerman and the other missing humans from Shinnerman’s Fortune.

Two hours and 4.5 miles later, the Giantslayers were rounding an oxbow in the tributary when they heard low, guttural voices ahead. The voices emanated from some large boulders across the brook. The rogue/fighter Dravis, who knows the Giant language, interpreted: it was a female giant, yelling at a bunch of others to “pick up the pace”; the others were grumbling their responses and protests. Dravis and Silaqui swam across the brook with a rope and fastened it on the other side so that Dravis could ford the river. Gydion turned into a bird and flew across, followed by Kingsley, who padded silently across. Silaqui then climbed one of the boulders, but when she reached the top, a loud siren was heard. The ranger had set off a magical Alarm spell! Dravis heard someone shout “Gristlecrack, we have company!” as an obese, blue, female giant with red hair—who had been sitting down—rose to her full height. They had finally found the giants who’d kidnapped Tarram Shinnerman!
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A full nineteen feet tall, Gristlecrack was now eye-level with Silaqui, atop the boulder; the giant raised her giant club and smashed the elf for over 40 points of damage. The other party members rushed between the boulders and found five huge trolls, growling loudly and baring their fangs. Dravis attacked one with his two short swords, followed by Draken, who cleaved through two of the beasts with his magic hammer, Agrimmosh. Gydion and Kingsley went on the offensive as well. On their turn, four the trolls bit and tore mightily—though two of them suffered poor aim from the Fear effect generated by Draken’s Fingernail Armor. The fifth troll, on the other hand, emitted a maniacal laugh, and disappeared into the air. It sounded like the mysterious wizard who’d been tormenting them ever since they first left Trunau, two months ago!

Silaqui fired an elemental Fire arrow into the giant’s face, followed by two more arrows, severely wounding it. Draken, Dravis and Kingsley continued their melee assault while Gydion invoked a Flame Strike between the trolls, causing some serious fire damange they could not repair with their trollish Regeneration ability. Just then, they heard maniacal laughter as a Fire Ball exploded in the middle of the battle, damaging both heroes and trolls alike. The party looked around, but the spellcaster was nowhere to be seen. Had it been cast by the troll who’d mysteriously disappeared? If so, he or she must be using the Greater Invisibility spell, Dravis thought.

The fight continued for several more rounds, reaching fever pitch as Silaqui dropped Gristlecrack, her blue hide riddled with arrows. The trolls looked worried, but there was no escape as Draken, Dravis and Kingsley made quick work of them. As the battle came to a close, the invisible spellcaster trapped Gydion in a Resilient Sphere, but the Druid freed himself by invoking his last Limited Wish.

While the party healed their wounds (Draken used his Channel Energy, which was supplemented by potions and scrolls from the others), they scanned around for the invisible, laughing wizard, but it was no use. He was gone. They also searched the boulders for any prisoners, but found none. What happened to the humans?—Silaqui grew despondent, desperate to know. The party decided to press eastward (since they were heading that way anyway), following some other giant tracks which, Silaqui determined, were roughly four days old.

Two hours of hiking later, the canyon widened, its slopes relaxing once again into more of a valley. At about this point, a smaller, narrow gorge headed south, while another headed north. It was now late afternoon, so the party sent Gydion, in eagle-form, to do reconnaissance. An hour later, he returned and reported the valley continued eastward as far as he could see, following the tributary. The southern gorge seemed desolate, save a small stream, and ended abruptly after growing more and more narrow over four miles. The northern gorge, however, contained a fast-flowing brook, and widened after about 3.5 miles. A forest of aspen and birch dominated this part of the gorge, in the center of which was an old, ruined church-like structure in the middle of a clearing. Though the sun was very low in the sky, the party decided to head there. Two hours later, as the light finally faded to darkness, they spotted the temple in the gloaming.

Treasure:

The barghests and trolls carried nothing of value, but Gristlecrack’s backpack contained the following items:

a +1 short sword,
1 potion of gaseous form
1 scroll of mirror image
1 gold bowl engraved with images of dwarves fighting giants (worth 400 gp)
1 gold flute (worth 1,000 gp)
1 small diamond (worth 900 gp)
2 opals (worth 500 gp each)
679 gp, 180 sp, & 900 cp
…and a collection of 14 grisly feet (dwarven, halfling, and human)

Next: Thieves, and Leaves, in the Temple

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Episode 32: Enter Minderhal's Valley
Valley of a hundred perils

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The party traveled one full day through the high peaks of the northern Mindspin Mountains before reaching Minderhal’s Valley. In recent centuries, the area had been a quiet wasteland, but in recent months, the valley—named for the evil giant god of the forge, Minderhal—was reportedly filling with giantkin of all sorts, rallying to the war-cry of the great storm giant Volstus, also known as the Storm Tyrant. According to what the party had learned at Redlake Fort, the Tyrant was gearing up to invade the surrounding lands and subjugate their “little folk” (as he called them). The Giantslayers were determined to stop him.

At about midday, the party rogue, Dravis—who was scouting a few hundred feet ahead of the rest of the party—found himself under attack by two small, bouncing, bearded creatures. They wore blood-red caps and laughed maniacally while slashing him with their scythes, and kicking him with their pointed, metal boots. The rogue shouted the alarm, and the rest of the party ran to join him. Gydion the Druid identified them as Redcaps—sinister, fey creatures who preyed upon travelers in mountainous region. While the party pressed the attack, Gydion told explained how they enjoyed killing things by kicking them to death, and then dyed their caps in the victim’s blood. He also recalled they could be warded off by religious symbols. Dravis became the target of another round of attacks as three more Redcaps sprang out of the forest shadows. Draken, who was the last to arrive on the scene, spotted a Green Hag hiding behind a tree. The dwarf ran up to bludgeon her with Agrimmosh, but the magic hammer passed ineffectively through the crone, who disappeared with a cackle!

Meanwhile, Silaqui set down her bow and presented the blessed Iomedean symbol on her necklace, holding it boldly for all the Redcaps to see. One of the beasts screamed and ran back into the forest, while the others (while visibly shaken) held their ground. The rest of the party continued the battle, with Dravis, unfortunately, suffering the most. Frustrated by the faeries’ annoying Spring Attacks, Gydion resourcefully erected a Wind Wall in front of himself. This halted the Redcaps in their tracks, preventing them from springing and allowing the party to score some melee attacks. Once again, Silaqui presented her holy symbol, which caused another one to flee. Although they slowly gained the upper hand, victory was hampered by the beasts’ high Damage Resistance (10 DR/cold iron). Dravis finally killed one of them!—it screamed loudly as it disappeared in a cloud of red mist. As the remaining two Redcaps ran off, demoralized and frightened, the rogue worried out loud about whether the giants had allied themselves with faeries from the Unseely Court.

A few miles beyond this unexpected fey encounter, the path met up with a river, which flowed quickly southward in the direction they were headed. The path ran parallel to the river, and for the remainder of the day, the cold mountain waters and mixed-boreal forest accompanied the party on their journey. At sunset, the forest ended, and the river began to flow steeply downhill through a dry, scrubby, boulder-filled bottomland. According to their map, they’d reached Minderhal’s Valley—though by everyone’s estimation, it was more like a canyon than a valley. They descended and set up camp next to a giant boulder, where they spent an uneventful night.

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Just after breakfast the next day, Gydion Wildshaped into a sharp-eyed eagle and flew into the clear, sunny, mid-August morning sky. While the Druid did reconnaissance up ahead, the others broke camp and followed the path southwards through the canyon. After about an hour, Gydion returned with news: an ettin [a two-headed giant] and two dire bears were approaching, about two miles south along the path. In addition, he’d spotted two drakes perched on either side of the canyon, a few miles further south. He quickly described the area beyond that: the canyon opened up into a boulder-strewn valley, with three canyons branching off from it: one, which headed south, contained the river, while the other two headed eastward, each containing a smaller tributary.

The Giantslayers split up and hid on either side of the path in an attempt to surprise the ettin and its pets. Unfortunately, they hadn’t counted on the bears’ keen sense of smell. The bears growled a warning which silenced the ettin, which had been arguing with itself about the reasons it had been denied admission into the the Storm Tyrant’s armies. “Now I’ll show you how to pound flesh,” sneered one head to the other, and then yelled up the path: “Whoever’s hiding up ahead, show yourself and die!” At Dravis’ suggestion, Draken answered by shouting (in Dwarvish) “You losers! Rejected by the Storm Tyrant! Stupid giant!”

“A dwarf!!” one of the heads said, as it rushed up the path towards the sound.“A rotten, stinking dwarf, in Minderhal’s Valley no less. Let’s get him!” The dire bears, meanwhile, had sniffed out Dravis (who was hiding, near Draken, on the west side of the path) and Gydion (near Silaqui, on the other side), and were closing in. Dravis climbed on top of a boulder to escape, but the huge bear followed and bit him savagely. Silaqui fired a volley of arrows (including a magical arrow of elemental Fire) at the ettin, wounding him, which was followed by a Call Lightning strike by Gydion.

A few rounds later, the ettin lay dead on the ground, killed by one of Silaqui’s arrows (after an assist from Draken’s hammer). Surprisingly, the dire bears continued to fight the party. On the west side of the path, the first bear had Dravis cornered on top of the boulder, jaws dripping with the rogue’s blood. On the east side of the path, the second bear attacked Gydion’s lion companion, Kingsley, who’d wedged himself between two boulders, positioned between his master and the bear. Kingsley—who was the same size as his opponent thanks to recently ‘leveling up’—responded with fang and claw, seriously wounding the beast with two critical hits.

The next round, Dravis (now in a flanking position) let loose a flurry of sneak attacks with his two swords. The bear dropped lifeless, so Draken took the opportunity to clamber down from the boulder, cross the path, and smash the other bear (flanking him), ending its savage life forever.

The party regrouped and healed their wounds, but before they could set forth, fire rained down from the sky! The two fire drakes that Gydion had spotted further south were doing fly-by attacks with their Fireball Breath! The party quickly hid among the boulders and discussed the situation as the flying reptiles did hairpin turns in the sky. As soon as the drakes reappeared, Gydion hit one with a Lightning strike [the spell he cast upon the ettin still being in effect] while Silaqui launched three arrows at the other. But after being hit by two more Fireballs, the party realized they were outgunned because Draken, Dravis and Kingsley had no effective missile capabilities. Dravis suggested that the drakes may not be attacking them per se—rather, perhaps the scavengers were only trying to drive them off, so they could feast upon the remains of the ettin and its dire bears. So the party elected for “double move” actions for their next round, heading southwards away from the carcasses. It paid off: the drakes didn’t follow them, and left them alone for the rest of the day.

As evening approached,, the party reached the part of Minderhal’s Valley that Gydion had spotted earlier: a wide, valley-like bottomland which branched into three other canyons: one main canyon continuing southwards (containing the river), and two smaller canyons heading eastwards. Gydion once more took to the skies to fly reconnaissance. Further back the way they’d come, the Druid saw the drakes feasting on the ettin and bera carcasses they’d left behind—"Dravis was right", he thought. He saw nothing down the eastern canyons, but spotted a party of six colorfully-garbed humanoids a few miles south, heading towards them along the river. Meanwhile, Silaqui picked up the trail of the band of giants and humans they’d been tracking (from Shinnerman’s Fortune). Their tracks led along one of the tributaries, down into one of the smaller, eastern canyons.

Next: the Trail of Tears

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Episode 31: Three Trolls & A Baby
It ain't ogre til it's ogre

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After a week in the Stone Giant King’s Tomb studying their magic tomes, it was finally time for the party to head to Minderhal’s Valley. Reconnaissance of the Valley was crucial to figuring out their next move. After an uneventful night in the forest, the Giantslayers discovered a well-worn footpath alongside a quick-flowing mountain brook. According to their map, it led to a small mining village named Shinnerman’s Fortune. After a few hours, they came upon a small cottage with a large hole in its roof, and the front door broken off its hinges. Grunts and crashing sounds could be heard inside. More disturbingly, the unmistakeable cry of a human baby could be heard above the din.

Gydion Wildshaped into a hawk and floated up to the roof of the cottage, with Silaqui not far behind. New party member Dravis silently stole to the front door and listened: there were three trolls inside, and one was complaining bitterly about how much it loved the taste of human infants! Unfortunately for the troll, the baby was on the second floor of the cottage and the troll couldn’t fit up the stairs! The troll was thrashing around (the baby’s smell was driving it crazy), apparently trying to bring down the cottage with its bare hands, carelessly raging around the small, fragile human dwelling.

With the trolls distracted as they were, the heroes easily gained surprise. Draken rushed in and attacked one, with Asa, Kingsley and Dravis as backup. Turin kept his distance, acting as lookout. Meanwhile, above, Gydion flew through the hole in the roof and, switching back to human form, discovered the infant in crib, just inches away from the boulder that had pierced the roof. He quickly handed the baby to Silaqui, who had climbed up with no problem using her Ring of Climbing. Next, he cast Air Walk on the elf ranger, who took to the sky with the baby safely in her arms.

The rest of the party had now engaged the trolls—and found that they were more resilient than they expected. Draken and Kingsley managed to bring down the one nearest the door, assisted by Silaqui, who nimbly shot a Fire Ray (one of her new fire-touched sorceress abilities) at it without dropping the baby. Dravis landed a critical blow on the second troll, doing a whopping 46 points of damage—killing it instantly. Gydion engaged the third troll with Call Lightning, shouting “Choke on this you miserable, murdering bastard!” Shortly afterwards, the entire second floor collapsed, plummeting the Druid to the ground; Draken finished off the third troll with a crushing blow from Agrimmosh.

The party regrouped and—mewling infant in tow—continued down the path alongside the stream. They passed two other, similarly damaged cottages, but found no survivors. A few minutes later, they arrived in Shinnerman’s Fortune. The scene was anything but fortunate; all of the buildings were damaged by boulders, and the residents were wandering the roads, panic-stricken. A group of miners approached the party, led by a middle-aged woman with long, graying hair and a burly man with a salt-and-pepper beard. The pair introduced themselves as Alderwoman Jayek and Alderman Rey, and beseeched the party for help. They described the horror of the recent giant raid on their village, in which the colossal humanoids rained boulders on their houses, driving the villagers out so that they could be captured. Then, the captives—along with cattle and other livestock—were chained up and taken down the road leading south. (“Towards Minderhal’s Valley”, thought Gydion). There were at least a dozen missing, by all accounts, including the village’s leader, Amurchan Shinnerman, a distinguished descendent of the village’s founder.

The woman paused when she saw the infant swaddled in Silaqui’s arms. “That child is my granddaughter!” she said, and burst into tears. Then, after disappearing into a nearby hut, she presented the party with a leaf-shaped clasp. “This has been in my family for generations”, she said, “and it is now yours. Thank you for saving this precious girl!” She then took the baby and went back to the hut. Then, Alderman Rey spoke up, with a stern look in his eye: “There has never been an attack like this before on Shinnerman’s Fortune. The giants of the Mindspin Mountains are growing bolder and more reckless. Please, you must rescue the villagers they have kidnapped. You must defeat this giant menace!” The party reassured the Alderman that they would help as best they could, and immediately headed south, on the road to Minderhal’s Valley. [Asa and Turin stayed behind in Shinnerman’s Fortune, however, to heal the injured, and help rebuild the village].

The party easily followed two sets of tracks—giant and human—down the road, for several miles. Then, suddenly, the human tracks veered into the woods, followed by the giant tracks. Dravis and Silaqui followed the tracks, stealthily, until they saw two frightened humans hiding in the underbrush. They waved to them, and the humans ran forward, but were vaporized by a massive beam of force from the canopy. Looking up, the ranger and the rogue saw two massive, 18-foot-tall cyclopses! The one-eyed fiends were shooting beams from their eyes, obliterating everything in their path. “Foolish humans!” one of them laughed, “Who will save you now?!”

Dravis and Silaqui scattered! Dravis successfully hid, but Silaqui failed her stealth roll, making her the new object of their offense. She was hit twice with force-beams, reducing her hit points substantially. Luckily for her, the rest of the Giantslayers heard the commotion, and were rushing to her aid. After a few rounds, one of the cyclopses was brought down with a loud thud. Meanwhile, Dravis was sneaking his way through the forest towards the other cyclops, intent on sneak-attacking it. Unfortunately for him, cyclopses have preternaturally high Perception scores, and the wily rogue was soon spotted. Two force-beams and a great-axe-blow later, Dravis dropped to the forest floor, knocked senseless and bleeding out. Silaqui bravely rushed through the underbrush and fed him a potion of Cure Moderate Wounds, but ate an Attack of Opportunity for her troubles. She was seriously wounded, but did not falter, and Dravis awakened on account of her ministrations. The rest of the party closed in, and within a few rounds, took down the second cyclops.

The party regrouped, and continued south for a few hours. Just as night fell, they saw smoke from a campfire up ahead, in the woods to the east of the path. Gydion Wildshaped into an owl and took to the air. His enhanced vision revealed four ogres, seated around a campfire, with a pack of chained human captives with sacks over their heads. The captives looked bruised and battered. The ogres were talking amongst themselves. Upon hearing Gydion’s report, Dravis went to investigate: the ogres were arguing about whether to eat the captives. Three of them, apparently, were hungry, while the fourth insisted that they needed to preserve the humans as “capital” for bargaining with another giant he referred to as “Gristlecrack”.

The party took advantage of the argument to catch the ogres flat-footed, and vanquished them with little trouble. They rescued their captives and, removing their chains and hoods, noted that there were less than 12. Questioning the villagers, the heroes learned that another group of giants had gone ahead, with other captives in tow. One of the rescued villagers knew the Giant language, and told the party that the giants who’d gone ahead were definitely headed towards Minderhal’s Valley. Unfortunately, because of the sacks on their heads, they couldn’t say for certain whether Amurchan Shinnerman was among them.

The party healed the rescued villagers, and spent a restless night around the ogre’s campfire. “What foul trouble lies ahead?” wondered Gydion, as he drifted off to sleep, huddled up close to his loyal companion, Kingsley.

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Episode 30: The Dark Chamber Beckons

The party spent the night in Warped Wood Manor without incident, though the air became increasingly thick with palpable evil as the night wore on. A quick review of the areas they’d explored the day before revealed that they were exactly as they’d left them, except that the door from which they’d entered had been sealed shut. They heard the faint echo of rough, dwarven voices beyond—King Knut and his men had obviously arrived, and were trying to figure out how to open the door. “I told you we should have propped it open!” sighed Draken.

Then—rested and ready—the Giantslayers split into two groups, each heading to one of the two entrances to the sole unexplored portion of the tomb: the oppressively dark, rune-warded, inner chamber.

Draken, Dravis and Silaqui took the southern entrance and immediately saw the light from Dravis’ torch reduced 4-fold. Luckily, Draken’s darkvision still worked: they were in a 10-foot wide, 20-foot tall corridor. After a few moments, he saw Asa, Gydion and Kingsley slowly groping their way from the west entrance; the glows from both Asa’s Divine Bond sword, and Gydion’s Light-empowered quarterstaff, were similarly reduced. Clearly, the darkness of the chamber was magically amplified. The adventurers regrouped and headed east, Draken and Dravis in the lead. They passed a doorway leading into what looked like a burial room, with a large, stone sepulcher in the middle. After some discussion, they decided to forego the room for the time being, and continue down the corridor.

Rounding a corner, the dwarven fighter-cleric and human fighter-rogue were surprised by two giant-sized mummies! The monsters slammed them with crushing blows. Silaqui, as usual, was the first to react, firing two arrows down the corridor towards the sounds of her embattled companions. One of them hit, despite the 50% miss chance imposed by the magical darkness.

Asa grasped the Iomedean Glory Medallion and, expending five of his Lay On Hands charges, dispelled the magical darkness in a thirty-foot radius around them, allowing their light sources to work normally. Draken attempted a cleave through both of their opponents with Agrimmosh, but only hit one. Gydion fired a Flaming Sphere while Silaqui downed one of her potions of Spider Climb, climbed a wall, and (on her next round) fired more arrows.

After numerous rounds of violence, the two undead giants fell to well-placed sneak attacks from Dravis, who had tumbled behind them early on thanks to his his roguishly high acrobatics skills. Healing up, the party pressed on further and discovered a giant-sized crank-wheel inserted into the western wall of the hallway. With all of them on the wheel (and with Draken’s strength magically enhanced with a Bull’s Strength spell from Gydion), the group was eventually able to turn it. They heard the wooosh of rushing air, and Asa and Gydion backtracked to the burial room to see if anything there had changed. They found the sepulcher closed, but felt a breeze from the other side of the room [which was obscured by the magical darkness which, aside from the 30-foot space cleared by Asa earlier, permeated this entire part of the tomb]. Asa, impatient, moved up to the closed sepulcher and pounded on it with his fist. This action set off a Fireball, burning both him and Gydion, and setting alight the room’s contents: books and papers set on shelves along the perimeter! Gydion cast Quench and put out the flames, and then salvaged what he could: three magical tomes. Upon further inspection, the Druid learned that the books were meant for improving rogue skills; clerical aptitude; and sorcererous power, respectively.

Meanwhile, the rest of the party had found that turning the crank-wheel all the way opened a stone door further down the corridor, across from a second entry into the burial room that Asa and Gydion were in. Draken stood in front of the open door and described what his darkvision revealed to him: a staircase down into a chamber lined with four-foot high coffins, with another door at the far end. The party entered the room, and found that the magical darkness was lifted (ie it was only normal darkness within; their light sources worked just fine). Draken began opening the coffins. Each one contained one gem; his dwarven stonecutting knowledge told him that each was cut from a different stone, and each was of different monetary value. Curious but wary, and upon the advice of his friends, he left the gemstones in place. He tried the door at the end of the room (marked with the Giant word for “treasure”), but it was locked tight.

Upon opening the final coffin, a four-foot-high zombie suddenly appeared on top of each of the coffins! They jumped down and attacked. After 10 bloody rounds, the Giantslayers prevailed, but not without a price. The final zombie, having subsumed the energies and mass of all the other (now-defeated) zombies, exploded in flames, turning the room into a blazing inferno! Reeling from the blast but still conscious, Gydion did his best to put out the residual fires with his Quench orison. As he did so, he noticed that the door to the“Treasure” room was now wide open.

Inside, the party discovered numerous potions; a few other magical items; and a giant-sized key. “This is our way out!” exclaimed Draken, happily. “We’re free!” On their way out, the party shoved the lid off the sepulcher, revealing a giant-sized body, laid to rest in regal attire; it was clearly the remains of the famous Stone King Myanimar. A metal rod that radiated magic was buried with him; using his spellcraft skill, Gydion identified it as a Rod of Metal and Mineral Detection. Ripping it out of the King’s bony hands, the Giantslayers exited the tomb.

Treasure (from both episode 29 and 30, combined:

Multiple giant-sized master​work weapons

A huge-sized, gem-encrusted chariot

Heaps of treasure worth 8,000 gold pieces

Elixir of Swimming
Elixir of Tumbling
Elixir of Vision
Ointment of Flying

One Rogue Tome (bestows +1 rogue level when read)
One Cleric Tome (bestows +1 cleric level)
One Sorcerer Tome (bestows +1 sorcerer level)

One Rod of Metal and Mineral Detection
4 scrolls (two druid, one wizard, one cleric- spells to be determined
6 potions (Darkvision, Spider Climb, False Life, Enlarge Person, Mage Armor, and Bull’s Strength)
Handy Haversack (acts as a backpack with three Bags of Holding built into it)

Next: Trouble in Shimmerman’s Fortune

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Happy 30th episode, Giantslayers!
Our 30th game!

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Last week Catherine bought a cake for us to celebrate our 30th exciting adventure!

I know last week’s post was entitled “Episode 29” BUT I mis-numbered somewhere along the way. It was really our 30th!

30 episodes in just about one year’s time.
That’s nearly 3 episodes per month!

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Episode 29: Into The Stone Giant King's Tomb
another day, another tomb...

Upon exiting Nargrym’s Tomb our heroes heard the harsh, guttural voices of dwarves arguing. Since it was dark, and since he was the only one who spoke Dwarven, Draken led the party through the aspen woods, towards the voices. Cheerful greetings were exchanged when they found none other than King Knut himself, together with a troop of his dwarven fighters. The party showed King Knut what they’d recovered from Nargym’s Tomb, and the King offered to buy whatever they didn’t want: Heartspit, the statues, the abacus, etc. After some negotiation, the King paid them 8,000 gp.

The King also requested a special favor: laying out a map of the Mindspins, the mighty king pointed to a place where an ancient mausoleum, dedicated to the renowned Stone Giant King, Myanimar. King Knut told them he wanted them to clear the tomb of all monsters, so that he could establish a dwarven base camp there. He promised them a portion of whatever treasure they found there. Since the mausoleum was located along the route to Minderhal’s Valley, the group happily agreed.

That night, Draken’s sleep was interrupted by a vivid dream, in which he was wandering in the mountains. He was dreaming in darkvision: everything around him in stark black-and-white. Suddenly, Nargrym Steelhand appeared to him, surrounded by a golden halo. The figure told Draken that he was destined to be his giant-slaying heir. He offered the fighter-cleric a silver-colored glove. Draken considered it briefly before finally accepting it. He tried on the glove and, upon waking, found that the Steel Hand they’d recovered from Nargrym’s Tomb was attached to his arm, and his own natural (flesh) hand was lying next to his bed! He rose and, realizing he had no pain, wrapped up the severed member. He gripped Agrimmosh tightly in his new hand, and was pleased to find that his grip was stronger. Draken decided then and there that he would complete his transformation into Nargrym’s heir by donning his finger-nail-scale-mail as well. [King Knut later paid the party 1,000 gp for Draken’s existing suit of +1 Chain Mail.] The great dwarven god Torag smiled upon him.

The next morning, the Giantslayers headed southeast and located the path to the ancient Stone Giant mausoleum. [King Knut and his troops were planning on joining them one day later]. Dravis, Silaqui and Asa took the lead, stealthily. At the end of the path they found a double-door in the rough-hewn surface of a cliff. The door was not trapped, but it radiated magic, so the party was wary. Draken tried to push it open, but it would not budge. Gydion then cast Bull’s Strength on the dwarf, and that (together with the combined strength of Asa, Dravis and Silaqui) did the trick. The door opened, revealing a dark, downward-sloping passage, about 10 feet wide. Two suits of armor stood on either side of the passage, about 50 feet away.

Sure enough, the suits of armor sprang to life as soon as the group approached! They appeared to be giant, skeletal warriors—probably undead, according to Silaqui’s magic sword and Asa’s Detect Evil paladin ability. Silaqui shot an arrow into one of them before they could attack, and battle commenced! After the two skeletal guards were dealt with, more began to file into the hallway from a large chamber just beyond their field of view.

Gydion suddenly_Wildshaped_ into an elephant and bullrushed the giant skeletons in front of him, forcing them into the chamber beyond. He then set upon them, eventually trampling two of them to death. Meanwhile, his companions were each met by a skeletal warrior—some were bigger (15 feet high) while others were smaller (12 feet high; about the size of the first two undead guards). While the giant skeletons defended the tomb fiercely with their spears and clubs, our heroes ultimately prevailed (though not without suffering grievous wounds). The skeletons only took half damage from piercing weapons, which prolonged the battle (Agrimmosh caused full damage, however, being a blunt, crushing weapon). Besides Gydion’s shapeshifting into an elephant, these were the highlights of the fight:

  • Silaqui downing a Spider Climb potion and shooting arrows from a vantage place on the 20-foot ceiling
  • Dravis dealing out substantial damage with his many short-sword attacks
  • Kingsley landing critical hits with one claw, dropping a skeleton in one fell swoop
  • Asa using his Smite Evil (enhanced with Eagle’s Splendor) to vanquish one of the biggest of the bunch.

Upon vanquishing the final skeleton guard, our heroes explored the rest of the mausoleum. They found a room with four potions (including a potion of Vision, and a magic ointment), and another room with valuable, giant-sized treasures (including a gem-encrusted chariot).

They also found a magically darkened room, which they dare not enter because of the glowing runes (in Giant) they saw in the passage leading to it: Asa interpreted them as saying “Be afraid of the dark. Be very afraid!” The group discussed the matter and decided to camp in the large, 20-foot chamber, where they would heal themselves, before entering the ominously dark chamber.

Next: the Dark Chamber Beckons!

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Episode 28: The Tomb of Nargrym Steelhand, Part 3
Introducing Dravis Montbreeze

The Giantslayers left Nargrym’s Tomb and went outside, where they met Dravis, a young male human fighter/rogue who’d followed them from Trunau. Dravis—an acquaintance of Asa’s—had been following their exploits closely, and wanted to join the party! Just as unexpectedly,Janekfan was suddenly called away to Trunau for a top-secret Druidic meeting with Silvermane (ie, her player, Chantel, returned to Seattle).

Next, Silaqui, Dravis and Gydion searched the stairwell of the tomb for secret doors, but found none. So the party healed up; magically restored their lost ability points; rested; and memorized new spells. Returning to the tomb a few hours after midnight, they discovered “The Chamber of Memory”, lined with panels narrating the life and deeds of Nargrym Steelhand. This room led into a statue-lined Prayer Room, which appeared to connect to the Reliquary they’d explored the day before! The tomb, in other words, was circular in its lay-out.

Further inspection (by their new friend, Dravis) revealed that Lokmorr the Betrayer was hiding exactly where they’d left him: in the hall connecting the Reliquary and the Prayer Room! The group then split up, with some of them approaching Lokmorr from the Reliquary (where they’d battled him before), and the others from the Prayer Room. The evil Betrayer was surrounded!

The battle that followed was long and harrowing, but in the end, the Giantslayers prevailed once again. Lokmorr attempted an Agonized Wail, his Tortuous Touch (multiple times), and finally, his Baleful Gaze. Unfortunately, the saving throw DC’s were too low—everyone saved, every time. The tide really turned when Kingsley bull-rushed him and forced him out out of hiding, into the Prayer Room. Other highlights of the fight included:

  • Turin firing a metamagic rod enhanced-Lightning Bolt at Lokmorr, and then Haste on most of the party, giving them all extra attacks

*Silaqui firing an Elemental arrow (fire) to massive effect

  • Dravis landing three sneak attacks while Lokmorr was flanked
  • Asa smiting him with Smite Evil, then ducking past him, avoiding an A. of O. with his high acrobatics skill
  • Draken finally landing a solid hit with Agrimmosh after many spectacular misses!
  • Gydion delivering the coup de grace with his magic Flaming +2 scimitar, preventing Lokmorr from regenerating further. The broken-souled dwarf immediately crumbled into dust, 700 years of immortality finally catching up with him! The party salvaged Nargrym’s magic, Steel Hand from the pile of dust, along with his +2 giant-sized spear, called Heartspit

A search of the Prayer Room revealed stairs down into a hidden, lower level of the Tomb containing a sepulcher holding Nargrym’s remains. They also found the cage where Lokmorr was imprisoned (bars broken), and some braziers filled with treasure. Even more disturbing, Gydion was appalled to find that Nargrym’s remains had been gnawed on postmortem, presumably, by Lokmorr.

The corpse was wearing a magic +2 suit of scale mail comprised entirely of hill giant fingernails, as foretold in the narrated, dwarven tales they encountered in the levels above. A thorough search of the room revealed more treasure, including multiple statuettes, gems, coins, and these magic items:

  • One +2 ring of Magic Shield
  • one potion of Lesser Restoration
  • Boots of the Winterlands
    … and a strange, broken, porcelain magic kewpie doll. (Not even Turin’s skills could penetrate its mysterious powers).

Next: Onwards To Minderhal’s Valley

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